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2024-08-08

Controls in Graphics

Mouse Control

The mouse functions follow the Windows standards: When you click a structure or load object with the left mouse button, you select it. Double-click the object to open its "Edit Model" dialog box. You can use this functionality not only for the graphic objects in the work window, but also for the object entries in the Navigator.

When you hold down the Ctrl key, you can select several objects by clicking one after the other. You can remove an object from the selection by holding down the Shift key.

Tip

Selected objects can be moved in the graphics by using the drag-and-drop function, or also copied by holding down the Ctrl key.

When you right-click an object, you open its shortcut menu. It offers object-related commands and functions. Shortcut menus are not only available in the graphics, but also in the navigator.

When you scroll with the mouse wheel, you maximize or minimize the displayed model. The current pointer position serves as the center of the zoom area.

With the pressed scroll wheel you can move the scene. When you additionally hold down the Ctrl key, you can rotate the model's view. Rotating is also possible by using the scroll wheel and holding down the right mouse button.

Some mouse display options are indicated by a mouse icon, see table below.

Move Move the scene around, press mouse wheel button
Rotate Rotate scene, press mouse wheel button + right mouse button (ctrl + mouse wheel button)
Zoom Zoom the scene, press shift + mouse wheel button

View Buttons

You can quickly and easily switch between the default views using the functions in Toolbar.

View Options

The buttons have the following functions:

Set View Set view
Previous View Shows previous view
Zoom by Rectangle Zoom with a rectangle on any object in the scene
View All View all the models in the scene
Select Center of Rotation Select center of rotation
Reset Center of Rotation Reset the centre of rotation to the default position
Show/Hide Center of Rotation Show/hide center of rotation
Isometric View Isometric view
Perspective View Perspective view

Info

Next there is the view menu, where you can view the model in x, y, z directions (also in reverse directions) and save or edit the view.

Rendering

There are several ways to graphically represent the model. Use the list button to quickly switch between the three basic display types.

The functions of the buttons are as follows:

Solid Model Displays the rendered model as a solid model
Transparent Model Displays the rendered model in transparent view
Wireframe Model Displays the line model

Parent Chapter