Mouse
The mouse functions correspond to the Windows standards.
Left Mouse Button
When you click a structural or load object with the left mouse button, you select it. A double-click opens the editing dialog box of the object. You can use this functionality not only for the graphical objects in the work window, but also for the object entries in the Navigator.
If you hold down the Ctrl key, you can select several objects one after the other by clicking them. A plus symbol is displayed on the mouse pointer. If you hold down the Shift key, on the other hand, you can remove an object from the selection. A minus symbol appears on the mouse pointer accordingly.
Right Mouse Button
When you click an object with the right mouse button, you open its shortcut menu. It provides object-related commands and functions (see image Shortcut menu of a node). Shortcut menus are available not only in the graphic, but also in the Navigator and in the tables.
With the held down right mouse button, you can open a zoom window to enlarge a section. This corresponds to the 'Zoom with window' function of RFEM 5.
Scroll Wheel
When you turn the mouse scroll wheel, you enlarge or reduce the displayed model. The current mouse pointer position serves as the center of the zoom area. This also works with the "touchpad" by moving two fingers apart or together, or moving two adjacent fingers up or down.
With the pressed scroll wheel, you can move the model display. If you additionally hold down the Ctrl key while doing so, you can rotate the view. Rotating is also possible with the scroll wheel and the pressed right mouse button.
ViewCube
In the upper right corner of the workspace, you see a cube, the so-called ViewCube. When you click the cube or rotate it (hold down the left mouse button and move the mouse pointer), you can control the view.
Buttons for Views
The functions in the View → Select View menu and the assigned buttons in the toolbar allow you to quickly switch between the standard views.
The buttons are assigned with the following functions:
| Button | Function |
|---|---|
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Cancels the zoomed view and displays the entire model |
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Displays the model in isometric view |
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Displays the model from the angle of the user-defined Viewpoint |
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Displays the model in perspective view |
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Displays the model view in X-direction |
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Displays the model view opposite to the Y-direction |
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Displays the model view in Z-direction |
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Displays the model view opposite to the X-direction |
Keyboard Shortcuts
You can also control the graphic using the keyboard. The shortcuts are stored in the 'Customize' dialog box, which you can open via the View → Customize Menus and Toolbars menu. Select the View category there.
To assign a keyboard shortcut individually, double-click the command. In the 'Assign Keyboard Shortcut' dialog box, you can then define the key combination.
You can restore the default keyboard shortcuts with the
button.
Rendering
There are various options for displaying the model graphically. You can quickly switch between three elementary display types using the list button.
The functions of the buttons are as follows:
| Button | Function |
|---|---|
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Represents a line model, in which surfaces are indicated by dashed lines within the boundary lines |
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Displays the rendered model in transparent view with member cross-sections and surfaces without thickness |
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Displays the rendered model as a solid model with filled cross-sections and surfaces, where no "reaching through" for selecting is possible |
You can make detailed settings for the display of structural objects and loads in the Navigator - Display under the Rendering category.